Twenty years building systems that shape how people see their world. What comes next should work for all of them.

INTERACTION DESIGNER • LEADER • ARTCENTER MDES, IXD 2026

⬇ See the work ⬇

Technology is a reflection of us. The question is whether we are honest about what it reveals.

I spent many a Saturday afternoon wandering through my parents' video rental store, traveling the world through stories far beyond my own imagination. In that store I found my love of storytelling, relationships, and communities. Twenty years later I still see those stories. As a designer, I think about how what I build does the same: how it shapes world views, expectations, and earns trust over time, or loses it.

Launch. Adoption. Engagement. Retention. These are real and necessary tools of the trade, and for most they are the full picture. What falls outside that frame fades to black. Products normalize certain behaviors and train us through years of use. The communities reached last become edge cases, with logical tradeoffs for what it costs for them to wait. When accountability is a sliding scale in the design process, the reckoning does not disappear. It just gets scheduled for after launch.

Understanding how consequences can be used as design material changes the scope of today's designer. The extended lifecycle of products, services, and organizations, the behaviors they normalize, the communities they affect over time, that is a deeper, and wilder design territory. Not someone else's problem after handoff. Building with reciprocity means that communities are better off for having been designed for. Extraction leaves the opposite. How do we give back in proportion to what the work requires? How do we build teams capable of closing systemic gaps rather than designing around them?

I do not have a complete answer, particularly around how we grow what matters without scaling harm for communities on the other side of power and resources. What I have is a practice and convictions I am willing to stake my career on. Every project, organization, and team I work alongside is an opportunity to demonstrate that consequence-aware design produces better outcomes, for users, for communities, for the business, and for the people doing the work.

The legacy I seek is not in the products I ship. It is a culture and an ethos; a curiosity and a passion to ask better questions and build systems to shape how people see their world. What comes next should work for all of them.



—Christina

Practice Areas

I analyze the governance and accountability structures underneath.

My process
Tells a Story

Good process builds the conditions where the right decisions keep getting made. Every project I take on moves through five stages with that in mind.

How I lead

Candor Builds Trust.

Tell people what they need to hear before they know to ask for it. Deliver it with enough care that they can hear it.

Curiosity Makes Space For Others.

Ask more questions than you answer. Practice consistently, until it becomes the culture.

Community Reinforces Our Humanity.

Invest in the designers coming up. Tend the relationships, rituals, and networks that tend you back. Reciprocity shows up in practice, not in principles.

Leadership • Observations • learnings

The Leaders Who Shaped Me

A leader's influence is felt long after they have left the room. The ones worth following lead thoughtfully, assertively, and stay grounded while passing it forward.

Working In Global Organizations

Twenty years inside global organizations taught me that culture is made in its hardest moments. 

What gets rewarded, what gets excused, and who gets heard when the stakes are high. Design earns influence through outcomes and business fluency.

The Hardest Room To Be In

Think of the leader who changed how you work. Odds are they told you something hard before you knew you needed to hear it. 

Feedback is the primary leadership act. Promotion decisions are cultural signals. They tell everyone what the organization actually values. That clarity does not come from good intentions, it comes from the system you build before challenges arrive.

"Leadership is not about being in charge. It is about taking care of those in your charge.”

-Simon Sinek Leaders Eat Last

commitment to Culture • Collaboration • Community

Observe Before Prescribing.

Walk into a new organization the same way you walk into a new design problem. Map the power dynamics, the informal structures, the gap between the stated culture and the lived one. Understand what is holding the current system together before changing any of it.

Disagree, Then Commit.

Build relationships in private. Reach alignment in public. When the decision goes a direction you would not have chosen, say so once with clarity, then execute as if it were your own. Credibility lives in the follow-through.

Document Decisions, Not Just Outcomes.

Documented decisions survive your departure. Process integrity protects the work, the team, and the organization. Build it like someone you respect will inherit it.

Humans Lead, Technology Follows.

AI accelerates the work that should be accelerated and has no place in the judgment calls that require accountability. The designer is still responsible for what ships. That accountability does not distribute to a tool.

Illustration of a woman in a pink hoodie and sunglasses holding a gray cat wearing sunglasses.

Let’s Connect

Christina is a second-generation Korean American with twenty years of designing at scale. Now building for what lasts. She’s currently available for individual contributor and lead roles in organizations in active transition toward something more equitable and durable.

Select Clients

Netflix 
Meta
Magic Leap

Stack

Figma 
Adobe Unity
Blender + Maya
Pen + Paper
Coffee

Strengths + Attributes

Systems Thinking 
Candor 
Cross-functional Fluency
Comfort with Ambiguity
Philosophy Grounding in Practice
Published April 2026 · Medium · 7 min read

Every product ships twice. It is where the product reveals what it will become.

A deeper argument for why consequences belong at the center of design practice, not at the periphery.

Read Designing For Consequence